![]() ![]() The map now naturally reveals itself as you explore it, and objectives appear as you encounter them, or after you free a hostage that tells you about them. So far, Far Cry 5 is the most natural the series has felt since Far Cry 2, and the most fun I've had with the series since Far Cry 3. ![]() But what's surprising here is that the ultra-formulaic structure we were all worried was going to dominate this game like it did previous games is either absent or obscured to the point where it does its work without tiring you out, and the result is impressive. There are regions and a control system, you start with two weapons but can upgrade to four. There are outposts, which were always some of the most interesting parts of the game. There is wildlife to hunt, even if you don't need to collect X skins to craft a quiver. ![]() ![]() The contours of an open world shooter are definitely still in place, don't get me wrong. ![]()
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